Global Learning Colloquium on Science, Technology, Engineering, Arts, Mathematics and Design (STEAM’D)

Annual Conference & ExpoNAFSA 2017 Registration

A Cross-Disciplinary Approach

Wednesday, May 31, 2017
9:00 a.m.-3:00 p.m.
Westin Bonaventure Hotel & Suites

  • How can cross-disciplinary approaches support students in solving real-world technical problems; problems that may be global in nature, involve diverse cultural paradigms, and that may still be emerging?
  • How might cross-disciplinary approaches cause us to rethink faculty roles, curricular designs, and administrative structures?

Comprehensive cross-disciplinary programming design within curricula is critically important in order to prepare graduates for the complexities of work in our increasingly interconnected societies. As science, technology, engineering, and mathematics (STEM) emerge as key drivers of innovation and change in the twenty-first century, it becomes imperative to integrate the complementary fields of art and design into STEM programming.

Cross-disciplinary learning that bridges the STEM fields with art and design (STEAM’D) creatively broadens student engagement and learning. The incorporation of authentic problem-solving experiences can provide interdisciplinary and integrative curricular approaches that support student growth.

This colloquium explores “serious gaming” as a powerful case study of how innovative, cross-disciplinary STEAM’D programming can be integrated into and across disciplines. Serious gaming provides safe and meaningful opportunities to realistically simulate, reflect, and solve problems within complex interdependent global systems. Game-based learning assessments will also be explored as methods to assess implicit or explicit problem solving and learning goals.

The colloquium will provide attendees with examples of how academia – often in collaboration with the private sector – is helping to prepare future professionals with more developed, refined cross-cultural perspectives.

Participants will work with expert facilitators and in small groups to:

  • Identify skills and abilities students gain through cross-disciplinary STEAM’D programming;
  • Envision, explore, and assess learning experiences and assignments that develop those skills and abilities;
  • Explore strategies to overcome institutional and resource challenges;
  • Examine support mechanisms and partnerships that can be useful in creating positive curriculum changes.

Discussion around the development and dissemination of ”serious gaming” simulations and computer games will be used to guide attendees as they collaboratively explore ways to combine ideas from different disciplines into thoughtfully designed educational programming.

You Should Attend

  • If you are a faculty member, administrator or graduate student involved with education programming or curriculum development.
  • If you are interested in learning strategies to incorporate global learning and cross-disciplinary experiences into educational programming.

What You Will Gain From Participating

  • Insights and successful strategies for developing global learning opportunities and cross-disciplinary experiences.
  • Knowledge and examples of desired student outcomes for global learning and cross-disciplinary experiences in educational programs.
  • Strategies to engage faculty and administration in global learning and cross-disciplinary experiences.

All participants will receive:

  • Certificate of Completion – Professional Development Program in Global Learning
  • Complimentary copy of seminal text Learning Across Cultures (Althen)
  • Handbook of Resources
  • Complimentary License to My Cultural Awareness Profile (myCAP©) online assessment tool
  • Access to the Opening Plenary Address by Kareem Abdul-Jabbar

Agenda

Wednesday, May 31, 2017
8:30 a.m. – 9:00 a.m. Check in and Registration
9:00 a.m. – 9:15 a.m. Welcome and Overview
  • Heather MacCleoud, Director, Academic Programs, NAFSA: Association of International Educators
 
9:15 a.m. – 10:00 a.m. Framing Session and Panel Discussion
The Importance of Global Learning in STEAM’D
  • Michael K. J. Milligan, PhD, Executive Director and Chief Executive Officer, Accreditation Board for Engineering and Technology (ABET)
  • Daniela Iacona, CAE, Senior Manager, International Relations and Board Operations, Accreditation Board for Engineering and Technology (ABET)
  • Christopher LaPrade, Manager, International Activities, American Chemical Society (ACS)
 
10:00 a.m. – 10:30 a.m. First Collaborative Opportunity
Innovative Approaches to Global Learning in STEAM’D

Facilitated by:

  • Michael K. J. Milligan, PhD
  • Daniela Iacona, CAE
  • Christopher LaPrade
 
10:30 a.m. – 11:00 a.m. Framing Session and Panel Discussion on STEAM’D and Global Learning
Re-defining STEAM’D: Merging the Arts, Scientific Method, & Engineering Design
  • Peter C. Falcon, Earth Science Outreach Coordinator, Jet Propulsion Laboratory - NASA
  • Maggie Blair-Ramsey, Coordinator of Study Abroad and International Exchange Programs, Michigan State University
  • Rajiv Uttamchandani, Astrophysicist, Human Rights Activist, Social Entrepreneur
 
11:00 a.m. – 11:15 a.m. Coffee Break
11:15 a.m. – 11:45 a.m. Second Collaborative Opportunity
Defining STEAM’D – Important Considerations in Cross-Disciplinary in Global Learning (Small Group Discussions)

Facilitated by:

  • Peter C. Falcon
  • Maggie Blair-Ramsey
  • Rajiv Uttamchandani
 
11:45 a.m. – 12:15 p.m. Panel Discussion
Serious Gaming as Cross-Disciplinary Global Learning in STEAM’D
  • Zsadany "ZAD" Vecsey, Founder and Partner, ALEAS Simulations, Inc.; Producer of the award winning "Csikszentmihalyi's FLOW is Good Business
  • Brian M. Winn, Associate Professor, Telecommunication, Information Studies, and Media; Director of the Games for Entertainment and Learning (GEL) Lab; Principal Investigator in the Communication Technology Lab, Michigan State University
 
12:15 p.m. – 1:15 p.m. Lunch
1:15 p.m. – 1:45 p.m. Presentation and Discussion
STEAMED: Science, Technology, Engineering, Arts, Mathematics, Entrepreneurship, and Design - Entrepreneurship as a critical pillar in STEAM'D education
  • Frank J. Lee, PhD, Associate Professor of Digital Media - Westphal College of Media Arts and Design - Drexel University
 
1:45 p.m. – 2:15 p.m. Framing Session
Strategies and Best Practices to Integrate Global Learning into Programming across Campus – Accreditation, Assessment and Use of Data
  • Theresa Kennedy, PhD, Assistant Vice President for International Programs; Senior International Officer, The University of Texas at Tyler
  • John Kuhlman, PhD, Professor and MAE Department Graduate Program Coordinator, Statler College of Engineering and Mineral Resources, West Virginia University
 
2:15 p.m. – 2:45 p.m. Final Collaborative Opportunity
Identifying Strategies to Integrate Global Learning into Programming

Facilitated by:

  • Theresa Kennedy, PhD
  • John Kuhlman, PhD
  • Michael K. J. Milligan, PhD
  • Daniela Iacona, CAE
  • Christopher LaPrade
 
2:45 p.m. – 3:00 p.m. Next Steps
  • Heather MacCleoud
 
4:00 p.m. – 5:30 p.m. NAFSA Plenary Speaker  

*Please note that colloquium schedules and events are subject to change.

2017 Presenters

Presenter bios